AI Insights · Timothy · January 2022
Top 5 Historical Games Performance on Unified Platform in Europe Q4 2021
A look into the performance of the top 5 historical games in Europe during Q4 2021, including metrics on downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 historical games in Europe showcased notable performances across various metrics, including weekly downloads, revenue, and active users. Here's a detailed look at how these games fared.
Royal Match from Dream Games had an impressive quarter. Weekly revenue started at approximately $1M at the end of September and saw a steady increase, peaking at around $1.5M in the final week of December. Weekly downloads also experienced growth, beginning at 188K and reaching 345K by the end of the quarter. The game’s weekly active users followed an upward trend, starting at 1.6M and ending the quarter at 2.6M.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. showed consistent performance. Weekly revenue hovered around $50K to $95K, with a noticeable peak in the last week of December. Downloads fluctuated but ended on a high note, increasing from 236K to 357K. Active users also saw a rise from 1.1M to 1.4M over the quarter.
Comics Bob from SayGames LTD had an interesting trend in weekly downloads, which started at 348K in late September, dipped to 145K by mid-December, and then rose again to 256K by the end of the quarter. Active users reflected a similar pattern, starting at 773K, dropping to 404K, and recovering to 559K in the last week of December.
Shadow Fight 2 by Nekki Games maintained a stable weekly revenue between $13K and $25K, with a peak towards the end of December. Downloads showed a positive trend, growing from 104K to 161K. Active users also increased, beginning at 925K and peaking at 1.3M in early December before settling at around 1.2M by the end of the month.
Lastly, World War 2: Battle Combat FPS from Edkon games GmbH experienced modest weekly revenue, ranging from $13K to $22K. Weekly downloads saw a decline from 159K in late September to 51K in late November, but rebounded to 126K by the end of December. Active users mirrored this trend, starting at 350K, dipping to 225K, and then rising again to 341K in the final week of the year.
These insights into the performance of the top historical games in Europe for Q4 2021 highlight the dynamic nature of the mobile gaming market. For more detailed analytics and trends, visit Sensor Tower.